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NulledVault NulledVault Open Source. Legit Community.

Minecraft

Free and nulled Minecraft plugins, configs, server setups and resources for Spigot, Paper and Bukkit servers. Browse premium leaked plugins, MCModels and tools to improve performance and gameplay on your Minecraft server.

4 files

  1. Source Code | Issue Tracker | Legacy Version | Documentation | Metrics | Trello





    Simple, efficient & automatic bounty system
    Players can set bounties on other players using a command.
    Once the bounty is set, anyone can kill the target to claim the reward.
    Anyone may increase a player's current bounty.
    Plugin commands all feature automatic tab completion.




    Interactive Bounty Menu
    Fully configurable items, lores, models, UI texture, tooltips
    Support for custom fonts

    Interactive Hunter & Bounty Leaderboard
    Fully configurable items, lores, models, UI texture, tooltips
    Support for custom fonts

    Highly configurable
    Player head drops
    Run commands on different bounty events
    Fully translatable (items & messages)
    Configurable message & sounds
    Much more..
    Full MySQL and YAML support
    Works all the way down to Java 11
    Toggleable plugin logs so admins can keep track of anything that happens.
    Options to fight bounty abuse
    Minimum & maximum rewards
    Taxes when creating and removing a bounty
    Taxes can be redirected to a server/player account
    Prevent players from claiming their own bounties
    Cooldown on bounty placement & on player targeting
    Level up Rewards
    Players level up after claiming X bounties
    Player titles, displayed on the leaderboard
    Particle effects displayed when claiming a bounty
    Features a tracking compass to hunt your targets down
    Can be bought in the bounty menu
    Displays a nice particle arrow towards your target
    Automatic Bounties
    A bounty will drop onto whoever kills someone illegally with no bounty
    If the killer already has a bounty, its reward is increased
    Open source & intuitive APIfor developers
    Checks for updates and notify admins if required
    Metrics



    Advanced Bounty Claim Restrictions
    Towny: cannot claim bounties from players in the same townBungeeFriends, PartyAndFriends: cannot claim bounties from friends
    Bed Spawn Point Check: players with close bed spawn points cannot claim each other's bounties
    Many useful PlaceholderAPI placeholders
    Depends on Vault
    Vault is not an economy plugin! A common installation issue
    Make sure you download an economy plugin like CMI or EssentialsX
    Supports Residence and WorldGuard flags
    Disable bounty claims in specific regions
    Disable bounty creation in specific regions



    /addbounty <player> <bounty> sets a bounty on a player.
    /bounties opens the bounties GUI.
    /hunters opens the hunter leaderboard.
    /bounties quotes lists all owned death quotes.
    /bounties titles lists all owned hunter titles.
    /bounties reload reloads the plugin.
    /bounties help shows the help page.
    /bounties remove <player> removes a player's bounty.
    /bounties edit <player> edits a bounty.



    bountyhunters.list gives access to the bounty list.
    bountyhunters.add gives access to bounty placement.
    bountyhunters.claim allows to claim bounties.
    bountyhunters.remove allows to remove your bounties.
    bountyhunters.leaderboard gives access to the hunter leaderboard.
    bountyhunters.quote allows to use quotes.
    bountyhunters.title allows to use titles.
    bountyhunters.admin gives access to admin commands.
    bountyhunters.immunity prevents other players from setting a bounty on you.
    bountyhunters.immunity.bypass bypasses the immunity perm node.
    bountyhunters.untargetable prevents other players from targeting you.
    bountyhunters.untargetable.bypass bypasses the untrackable perm node.
    bountyhunters.update-notify notifies you when logging in, when a new version is available.
    • 0 Downloads
    Submitted
  2. FlameOrders
    Donut-style buy orders for SMP and economy servers

    Players create requests, reserve the payment, deliver matching items, and collect everything through clean inventory menus.

    Bukkit • Spigot • Paper • Purpur • Folia • Minecraft 1.8.8+


    What is FlameOrders?

    FlameOrders is a buy-order marketplace for survival, SMP, economy, and Donut-style servers.

    A buyer chooses an item, quantity, unit price, expiry, and matching rules. The total payment is reserved through Vault. Other players can then deliver valid items to the order. Sellers receive their payout, while the requested items are stored safely for the buyer to collect from the claim stash.

    The workflow is menu-driven, searchable, configurable, Folia-aware, and suitable for both one-server setups and MySQL-backed networks.

    Main Features

    Buy-order marketplace — players request items instead of waiting for sellers to list them.
    Full order editor — configure material, quantity, unit price, expiry, note, partial fills, minimum partial quantity, enchantments, and exact matching.
    Public and personal views — the public browser shows other players' active orders by default; My Orders shows your own active and expired orders.
    Advanced browser — text search, categories, vanilla/custom item scope, enchantment filter, expired-order filter, and minimum/maximum total price.
    Eight sort modes — newest, oldest, most paid, most delivered, highest unit price, lowest unit price, most remaining, and expiring soon.
    Safe fulfillment preview — accepted and rejected items are shown before submission; only accepted items are consumed.
    Partial fills — allow full-only orders or define a minimum partial delivery amount.
    Claim stash — purchased items and overflow deliveries remain stored until the receiving inventory has enough room.
    Order lifecycle — open, partially filled, filled, cancelled, and expired states with version-safe mutations.
    History, rankings, and audit tools — player history, top sellers, order timelines, and staff audit menus.
    Item Matching and Fulfillment
    FlameOrders does not match items by material name alone.

    Vanilla material matching with optional exact metadata matching.
    Required enchantments and levels through the order editor.
    Custom item identities for ItemsAdder and Nexo.
    EcoEnchants support for custom enchantment requirements.
    Metadata-aware matching for names, lore, enchants, unbreakable state, leather colors, written books, fireworks, potions, and stored enchanted-book data.
    Configurable scan modes — inventory only, hotbar only, or inventory/hotbar with shulker contents.
    Optional shulker inspection limits and nested-container control.
    Vanilla equivalence handling where supported by the fulfillment matcher.
    Order owners cannot fulfill their own orders. Orders must still be active and unexpired when the fill is submitted.

    Economy and Settlement Safety

    Vault economy — the buyer's full order reserve is withdrawn when the order is created.
    Seller payouts — successful deliveries create tracked money settlements.
    Cancellation and expiry refunds — unused reserve is returned through the settlement system.
    Offline payouts and refunds — enabled by default when the economy provider supports them.
    Idempotent mutations — duplicate create, fill, cancel, claim, and admin operations are guarded at storage level.
    Interaction locks — reduce duplicate-click and concurrent menu submission problems.
    Claim-before-delivery checks — Collect All only removes entries that can fully fit in the player's inventory.
    Menus and Customization

    Orders browser and advanced filter menu.
    Order detail, timeline, editor, material selector, and enchantment selector.
    Fulfillment workspace with accepted/rejected preview.
    Claim stash with pagination and Collect All.
    Player history and top-fill rankings.
    Admin audit browser and order action menu.
    MiniMessage/Adventure titles, item names, lore, chat messages, sounds, and effects.
    Bundled presentation presets: Default Clean, Donut V1, and Flame Donut.
    Safe presentation reload without restarting the server.
    Storage and Network Modes

    SQLite — default local storage with no external database setup.
    MySQL and MariaDB — shared SQL storage using HikariCP.
    LOCAL — single-server SQLite mode.
    MYSQL_TTL — MySQL/MariaDB with short-lived query caching and polling.
    MYSQL_REDIS — Redis pub/sub and SQL outbox coordination for real-time multi-server cache invalidation.
    Automatic schema management — idempotent table/index creation and legacy-state rebuilding.
    Async database work — SQL operations run through dedicated executors instead of the server thread.
    For MYSQL_REDIS, every server sharing the database must use the same Redis instance, channel, and sequence key. Mixed Redis and non-Redis nodes can desynchronize the shared order-view cache.

    Integrations

    Vault — required for live money operations with the default configuration.
    PlaceholderAPI — player order and ranking statistics.
    ItemsAdder — custom item identity matching and search tokens.
    Nexo — custom item identity matching and search tokens.
    EcoEnchants — strict custom enchantment matching.
    Discord webhooks — created, filled, completed, cancelled, expired, and admin-action events.
    Modrinth update checker — optional console and administrator notifications.
    Commands
    Main command aliases: /orders, /order, /market, /flameorders

    /orders — open the orders browser.
    /orders help — show command help.
    /orders browse — open the public orders browser.
    /orders search <query> — open the browser with a text search.
    /orders my — open your own orders.
    /orders create — open the order editor.
    /orders create <quantity> <unitPrice> [expiryHours] — create directly from the item in your main hand.
    /orders claim — open your claim stash.
    /orders history [filled|claimed|cancelled|expired] — open filtered player history.
    /orders top [cash|amount] — rank sellers by earned money or delivered quantity.
    /orders preset list — list bundled and installed presentation presets.
    /orders preset apply <id> — apply a preset and reload presentation files.
    /orders admin — open the audit browser.
    /orders admin audit — open the audit browser.
    /orders admin reload — reload presets and presentation configuration.
    /orders admin cancel <order-uuid> <reason...> — force-cancel the remaining order quantity.
    /orders admin expire <order-uuid> <reason...> — expire an order immediately.
    Quantity and price inputs accept normal numbers and the suffixes k, m, and b. Example: 64, 2.5k, 1m.

    Permissions

    flameorders.use — use the root command and marketplace. Default: true.
    flameorders.create — create orders. Default: true.
    flameorders.claim — declared claim-access node. Default: true.
    flameorders.top — declared top-statistics node. Default: true.
    flameorders.admin — full administration; grants audit and mutation children. Default: op.
    flameorders.admin.audit — view administrative audit data and order details. Default: false.
    flameorders.admin.mutate — reload presentation, apply presets, cancel orders, and expire orders. Default: false.
    flameorders.limit.<number> — set a player's maximum active-order limit. The highest granted number wins.
    flameorders.limit.unlimited — remove the active-order limit.
    Operators and users with flameorders.admin receive an unlimited active-order limit. The current command routing uses flameorders.use as the effective root gate for /orders claim and /orders top; the dedicated claim/top nodes remain declared. Reload uses flameorders.admin.mutate—there is no separate flameorders.admin.reload permission in the current build.

    PlaceholderAPI Placeholders

    %flameorders_active_orders% — active orders created by the player.
    %flameorders_claim_entries% — available claim-stash entries.
    %flameorders_filled_quantity% — total quantity delivered by the player.
    %flameorders_net_earned% — total net earnings.
    %flameorders_top_cash_position% — cash leaderboard position, blank when unranked.
    %flameorders_top_quantity_position% — quantity leaderboard position, blank when unranked.
    Developer Events
    FlameOrders exposes normal Bukkit events for custom integrations:

    FlameOrderCreatedEvent
    FlameOrderFilledEvent
    FlameOrderCancelledEvent
    FlameOrderClaimedEvent
    FlameOrderExpiredEvent
    FlameOrderAdminActionEvent
    Important Setup Notes

    Install Vault and a compatible economy provider before opening the marketplace to players.
    SQLite is ready by default. Configure storage.yml for MySQL or MariaDB.
    Use MYSQL_TTL for database-backed polling without Redis.
    Use MYSQL_REDIS only when every connected server has matching Redis and database settings.
    Hold the intended item before creating an order. The direct command always builds the matcher from the main-hand item.
    Exact matching is stricter than material matching and may include item metadata and enchantment requirements.
    By default, the public browser excludes the viewer's own orders and My Orders includes expired entries.

    FAQ

    What type of server is FlameOrders for?
    Survival, economy, SMP, competitive SMP, and Donut-style servers where players need a structured item-demand marketplace.

    Does it support Folia?
    Yes. Player, region, global, and asynchronous work is routed through Bukkit/Paper/Folia scheduler bridges.

    Does it require MySQL or Redis?
    No. SQLite and LOCAL mode are the defaults. MySQL, MariaDB, and Redis are optional network features.

    Can players order custom items?
    Yes. ItemsAdder and Nexo identities are supported, with optional EcoEnchants matching.

    Can menus and messages be changed?
    Yes. Menus, item definitions, filters, messages, sounds, effects, and presentation presets are stored in editable YAML files.


    Create demand. Deliver items. Trade faster.
    Run a clean buy-order marketplace with FlameOrders.
    • 0 Downloads
    Submitted
  3. SMP Shards
    Region-Based Shard Currency, AFK Rewards, Kill Rewards, Player Payments, 215 Bundled Shop Products, Leaderboards, SQLite/MySQL, and Folia Support

    Create a complete progression currency for modern SMP servers. Reward players inside WorldGuard or SMP Regions zones, grant shards for PvP kills, apply permission-based bonuses, enable safe player payments, run a configurable multi-category shop, display cached leaderboards, expose PlaceholderAPI values, and persist every account asynchronously through SQLite or MySQL.

    Paper • Purpur • Folia • Minecraft 1.21.4+ • Java 21
    What is SMP Shards?

    SMP Shards is a standalone progression-currency plugin designed for survival, Lifesteal, Box, PvP, economy, and competitive SMP servers.

    Players can earn shards by remaining inside configured generation regions, defeating other players, receiving administrative rewards, or collecting payments from other players. They can then spend those shards through a configurable inventory shop containing normal Minecraft resources, equipment, special items, spawners, crate keys, and custom SMP weapons.

    The plugin includes its own account system, SQLite and MySQL persistence, shop engine, leaderboard interface, AFK teleport flow, PlaceholderAPI expansion, MiniMessage presentation, configurable sounds, public API, and cancellable gain/loss events.

    Vault is not required. The shard economy is independent, its gameplay modules can be enabled or disabled, and its currency names and balance model can be configured without replacing the server's normal money economy.

    Built for Modern SMP Progression

    Create a second progression currency — run shards beside an existing Vault economy without replacing normal money.
    Reward controlled activity — grant shards inside selected WorldGuard or SMP Regions zones.
    Reward competitive PvP — give configurable shard amounts for legitimate player kills.
    Reduce kill farming — prevent repeated consecutive rewards from the same victim.
    Scale rewards through permissions — ranks can receive the single highest configured generation or kill bonus.
    Give players spending goals — use the bundled shop catalog or define your own products and prices.
    Connect ArkFlame products — configure command delivery for SMP Spawners, SMP Crates, and SMP Weapons.
    Encourage AFK-area usage — provide a movement-cancelled teleport countdown to the configured AFK destination.
    Create visible competition — display cached shard rankings through a paginated player-head leaderboard.
    Operate safely on Folia — player, global, and asynchronous work is routed through ownership-aware schedulers.
    Core Features

    Independent shard economy — no mandatory Vault dependency.
    64-bit balances — shard accounts use Java long values.
    Non-negative balance protection — accounts cannot intentionally persist negative balances.
    Overflow-safe addition — additions use exact arithmetic instead of silently wrapping.
    Atomic subtraction — concurrent balance deductions cannot overdraw the same account.
    Custom currency naming — configure singular and plural currency names.
    Compact number formatting — configurable decimals and suffixes such as K, M, B, T, and Q.
    Region-based passive generation — players earn shards while remaining inside selected regions.
    WorldGuard support — use existing WorldGuard region identifiers.
    SMP Regions support — use ArkFlame SMP Regions through its public region API.
    Composite AUTO mode — accept matching regions from either available provider.
    Movement-query optimization — optionally recheck regions only when block coordinates change.
    Configurable generation interval — control how frequently players earn shards.
    Configurable base generation amount — define the normal reward per cycle.
    Permission generation bonuses — configure any permission node and bonus value.
    Highest-bonus resolution — overlapping rank permissions do not stack uncontrollably.
    Zone entry presentation — configurable chat, title, subtitle, action bar, and sound feedback.
    Live generation countdown — action bar timer shows the next reward time.
    Player-kill rewards — reward killers with configurable shard amounts.
    Kill permission bonuses — provide larger rewards to selected ranks.
    Consecutive-victim anti-farm — repeated kills against the same victim can be ignored.
    Cancellable gain events — other plugins can cancel or modify shard gains.
    Cancellable loss events — other plugins can cancel or modify shard deductions.
    Player payments — online players can transfer shards directly.
    Payment rollback — failed receiver delivery restores the sender's debit.
    Self-payment protection — players cannot transfer shards to themselves.
    Multi-category inventory shop — browse products through configurable YAML menus.
    215 bundled product definitions — ten categories are included.
    167 normal Minecraft product definitions — blocks, resources, farming, weapons, armor, tools, and special items.
    48 optional ecosystem product definitions — spawners, crate keys, and SMP weapons.
    Configurable product prices — every listing controls its own shard cost.
    Configurable product amounts — sell single items, bundles, equipment, or command-delivered products.
    Configurable pages and slots — place each product exactly where it belongs.
    Category permissions — restrict complete categories when required.
    Unavailable-product filtering — products without a valid delivery route are hidden.
    Inventory-capacity preflight — direct-item purchases can require enough storage before debit.
    Command-delivery support — dispatch configured console commands for external products.
    Alternative delivery branches — select the first available action using :R::.
    Safe refund states — known pre-delivery failures can restore the debited shards.
    Paginated leaderboard GUI — display cached rankings with player heads.
    Asynchronous leaderboard refresh — rankings are queried away from player-owned execution.
    Dynamic top placeholders — expose any cached rank through PlaceholderAPI.
    Movement-cancelled AFK teleport — teleport only after the player remains within the configured threshold.
    Asynchronous teleport completion — uses modern Paper teleport behavior.
    SQLite persistence — works immediately without an external database.
    MySQL persistence — configurable remote database and HikariCP pool.
    Asynchronous database executor — JDBC account operations do not run on player threads.
    Batched dirty-account flushing — changed balances are saved together at a configurable interval.
    Final shutdown flush — loaded accounts are persisted before the repository closes.
    MiniMessage support — gradients, hexadecimal colors, decorations, and modern components.
    Legacy ampersand formatting — existing & color strings remain usable.
    Configurable accent tag — change every <accent> component through one branding value.
    Configurable sounds — generation, zone entry, kills, purchases, errors, and AFK actions.
    PlaceholderAPI expansion — balances, ranks, generation timers, AFK state, and global settings.
    Public read API — inspect accounts, balances, leaderboards, and feature state.
    Safe YAML default merging — missing bundled keys are inserted without replacing existing values.
    Atomic YAML writes — mutable configuration snapshots use temporary files and atomic moves where supported.
    Asynchronous reload preparation — configuration and menu files reload away from player-owned operations.
    Folia-native scheduling — global, player, and asynchronous work uses Paper's ownership schedulers.
    Independent Shard Currency

    SMP Shards stores one account per player UUID and keeps the player's last known username for administrative lookup and leaderboard display.

    UUID identity — name changes do not create a second balance.
    Last-known-name lookup — administrative commands can find persisted accounts by username.
    64-bit balance range — supports large long-term economies.
    Zero-floor protection — negative initial or assigned values are clamped to zero.
    Exact overflow detection — invalid additions fail instead of corrupting the account.
    Atomic compare-and-set deductions — simultaneous losses cannot spend the same shards twice.
    Dirty-state tracking — only changed cached accounts enter normal periodic persistence batches.
    Currency names are configurable:

    Code:
    currency: singular: "Shard" plural: "Shards"Number formatting is also configurable:

    Code:
    number-format: enabled: true decimals: 1 suffixes: ["", "K", "M", "B", "T", "Q"]This can render values such as 1.5K, 2M, or the exact raw amount when compact formatting is disabled.

    Region-Based Passive Generation

    Players can earn shards by remaining inside one of the configured generation regions.

    Default behavior:

    Reward interval — 15 seconds.
    Base reward — 1 shard.
    Generation regions — afk and afk_zone.
    Permission bonus resolution — only the highest matching bonus is added.
    Entry feedback — chat message, title, subtitle, and sound.
    Countdown feedback — live action bar until the next reward.
    Reward feedback — chat, title, subtitle, sound, and refreshed countdown.
    Exit feedback — leave message and action-bar cleanup.
    The effective reward formula is:

    Code:
    final reward = base amount + highest matching permission bonusConfigured bonuses are not all added together. A player holding multiple generation bonus permissions receives the single highest value, preventing accidental rank-stack inflation.

    Default generation configuration:

    Code:
    interval-seconds: 15 base-amount: 1 permission-bonuses: smpshards.generation.extra_two: 2 smpshards.generation.extra_three: 3 presentation: enter-chat: true enter-title: true leave-chat: true reward-chat: true reward-title: true timer-action-bar: true enter-title-times: fade-in-ticks: 10 stay-ticks: 40 fade-out-ticks: 10 reward-title-times: fade-in-ticks: 5 stay-ticks: 25 fade-out-ticks: 5WorldGuard and SMP Regions Support

    SMP Shards does not hard-depend on one region plugin. The provider mode determines where generation-zone matches are read from.

    AUTO — query every available provider and accept a match from WorldGuard or SMP Regions.
    WORLDGUARD — query only WorldGuard.
    SMP_REGIONS — query only SMP Regions.
    Default provider configuration:

    Code:
    region-provider: mode: AUTO generation-regions: - afk - afk_zone check-only-when-block-position-changes: trueProvider mode aliases are normalized, so values such as smp-regions, smp regions, and SMP_REGIONS resolve to the same mode.

    Region names are compared case-insensitively. In AUTO mode, matching identifiers returned by either provider are combined into one effective region set.

    Movement Query Optimization

    Region membership normally only needs to change after crossing a block boundary.

    With the default option enabled, head rotation and small movement inside the same block do not trigger another region-provider query.

    Lower region-query frequency — yaw, pitch, and sub-block movement are ignored.
    Immediate block transition checks — crossing X, Y, Z, world, or teleport boundaries refreshes state.
    Per-player reward ticking — tracked generation state is evaluated on the player's entity scheduler.
    One-second presentation cadence — timers remain readable without per-tick message spam.
    Permission-Based Reward Bonuses
    Generation and kill rewards have independent permission-bonus maps.

    Example:

    Code:
    permission-bonuses: rank.vip: 2 rank.mvp: 5 rank.legend: 10A player with all three permissions receives only the highest bonus, 10. This makes the system compatible with inherited permission groups without multiplying every inherited reward.

    Permission nodes and values are not hardcoded. Server owners can create any rank structure required by their network.

    Player-Kill Rewards
    When a player is killed by another player, the killer can receive a shard reward.

    Configurable base amount — default 15 shards.
    Configurable rank bonuses — add the highest matching kill bonus.
    Real player killer required — environmental deaths do not create rewards.
    Self-kill protection — a player cannot reward themselves.
    Consecutive-victim protection — repeatedly killing the same player can stop producing rewards.
    Different-victim reset — defeating another player changes the tracked victim for that killer.
    Mutable gain event — integrations can change or cancel the final reward.
    Configurable message and sound — successful rewards provide immediate feedback.
    Default configuration:

    Code:
    kill-rewards: base-amount: 15 prevent-consecutive-same-victim: true permission-bonuses: smpshards.kill.extra_ten: 10 smpshards.kill.extra_twenty: 20Player-to-Player Payments

    Players can transfer shards to another online player through /shards pay.

    Positive whole amounts only — invalid or negative amounts are rejected.
    Online exact-name target — payments resolve the current online player.
    Self-payment denial — sender and receiver must be different players.
    Balance verification — insufficient funds are rejected before receiver credit.
    Loss event — the sender debit can be cancelled or adjusted.
    Gain event — the receiver credit can be cancelled or adjusted.
    Receiver-owned delivery — credit execution is routed through the target player's scheduler.
    Automatic rollback — failed credit or scheduler rejection restores the sender's debited amount.
    Separate sender and receiver messages — both players receive the applied transfer amount.
    Configurable Multi-Category Shop

    SMP Shards includes a YAML-driven inventory shop that can operate as a category selector or open one default category directly.

    The bundled main menu contains ten category definitions:

    Blocks — 24 products.
    Resources — 24 products.
    Farming — 24 products.
    Weaponry — 24 products.
    Armory — 26 products.
    Tools — 22 products.
    Special — 23 products.
    Spawners — 20 optional SMP Spawners products.
    Crate Keys — 7 optional SMP Crates products.
    SMP Weapons — 21 optional SMP Weapons products.
    Total bundled catalog definitions: 215.

    Every category can configure:

    Inventory title.
    Inventory size.
    Total page count.
    Category permission.
    Next-page item.
    Previous-page item.
    Back item.
    Filler item.
    Product page.
    Product slot.
    Product price.
    Product amount.
    Display material.
    Display name.
    Display lore.
    Glow state.
    Custom model data.
    Spawner type metadata.
    Direct-item or command-based delivery.
    167 Bundled Minecraft Products

    The normal catalog definitions cover building, farming, combat, progression, and end-game supplies.

    Blocks — stone, cobblestone, wood planks, logs, glass, bricks, sandstone, Nether bricks, End stone, quartz, terracotta, obsidian, glowstone, sea lanterns, prismarine, and End stone bricks.
    Resources — coal, iron, gold, copper, redstone, lapis, quartz, diamonds, emeralds, Netherite, amethyst, echo shards, prismarine materials, blaze rods, pearls, slime, magma cream, ghast tears, nautilus shells, Heart of the Sea, Nether Stars, and Totems of Undying.
    Farming — crops, melons, sugar cane, cactus, bamboo, kelp, cocoa, Nether wart, chorus fruit, apples, golden carrots, bone meal, saplings, bee nests, honey blocks, sponges, eggs, and turtle eggs.
    Weaponry — swords, bows, crossbows, arrows, spectral arrows, tipped arrows, maces, tridents, shields, axes, enchanted books, and End Crystals.
    Armory — leather, chainmail, iron, gold, diamond, and Netherite armor pieces, Turtle Shells, and Elytra.
    Tools — pickaxes, axes, shovels, and hoes across multiple material tiers.
    Special — golden apples, enchanted golden apples, pearls, Eyes of Ender, experience bottles, saddles, name tags, leads, spyglasses, brushes, Elytra, fireworks, enchanted books, Shulker Shells, Dragon Heads, conduits, End Crystals, Respawn Anchors, lodestones, enchanting tables, and anvils.
    Prices, quantities, pages, display names, and positions are fully editable. The bundled values are starting examples rather than a mandatory economy balance.

    20 SMP Spawner Listings

    The bundled SMP Spawners category contains:

    Pig, Cow, Sheep, Chicken, Rabbit, Squid, Dolphin, Turtle, Wolf, Cat, Ocelot, Fox, Horse, Donkey, Llama, Mooshroom, Bee, Panda, Polar Bear, and Parrot spawners.

    These products use command delivery and can be shown only when their configured integration route is available.

    7 SMP Crate Key Listings

    The bundled SMP Crates category contains:

    Common, Uncommon, Rare, Epic, Legendary, Mythic, and Vote crate keys.

    Each product can define its own shard price and external key identifier.

    21 SMP Weapon Listings

    The bundled SMP Weapons category contains:

    Excalibur, Soul Reaper, Thunder Fury, Ice Breaker, Dragon Bow, Inferno Blade, Crystal Staff, Void Hammer, Shadow Dagger, Storm Bow, Titan Axe, Frost Sword, Phoenix Bow, Venom Strike, Thunder Axe, Light Sword, Earth Shaker, Wind Blade, Magma Staff, Celestial Blade, and Death Scythe.

    Every listing can map its display icon to a separate external weapon identifier.

    Shop Delivery Actions

    Product delivery can use the following action types:

    Code:
    giveitem <id> [amount] run_command <command> smpcrates_givekey <id> [amount] smpspawners_givespawner <id> [amount] smpweapons_giveweapon <id> [amount]Multiple alternatives can be placed in priority order:

    Code:
    smpweapons_giveweapon excalibur 1 ::OR:: run_command give %player% diamond_sword 1The first currently available branch is selected.

    Command templates support:

    %player% — current username.
    %uuid% — player UUID.
    %product_id% — current shop product key.
    %id% — action item or integration identifier.
    %amount% — selected delivery amount.
    Custom Item Registry

    The included items.yml registry can define reusable products for giveitem delivery.

    A registered item can configure:

    Material.
    Base amount.
    Display name.
    Lore.
    Glow state.
    Custom model data.
    Spawner-type metadata.
    The action amount acts as a multiplier. Large deliveries are split into legal Minecraft stack sizes and bounded to prevent unreasonable single-purchase output.

    Example:

    Code:
    items: premium_token: material: AMETHYST_SHARD amount: 4 name: "<gradient:#7c3aed:#d946ef><bold>Premium Token</bold></gradient>" lore: - "<gray>A configurable SMP Shards shop item." glow: true custom-model-data: 1001Product delivery:

    Code:
    delivery: "giveitem premium_token 2"This delivers two registry batches, for a total of eight configured items.

    Purchase Safety Flow

    The shop separates product resolution, balance deduction, player-owned item delivery, global command dispatch, and refund handling.

    Resolve a valid delivery branch — unavailable actions are ignored.
    Preflight direct-item capacity — require enough inventory storage for the complete item delivery.
    Check current shard balance — display both required and missing amounts when insufficient.
    Fire the shard loss event — allow integrations to cancel or modify the effective price.
    Debit the applied amount — only after validation succeeds.
    Deliver direct items on player ownership — inventory changes remain entity-safe.
    Dispatch commands on global ownership — console actions do not run from an arbitrary player thread.
    Refund known safe failures — scheduler rejection, unavailable required plugin, or command dispatch returning false can restore the debit.
    Surface unsafe partial states — partial item insertion or an external command exception is logged for staff review instead of pretending the transaction succeeded.
    A console command that returns success but later fails internally inside another plugin cannot be automatically reversed. External command routes should be tested before public deployment.

    Paginated Shard Leaderboard

    Players can open a cached leaderboard showing the highest shard balances.

    Player-head entries — each ranking uses the account owner's skull.
    Formatted balances — leaderboard values use the configured number formatter.
    45 display positions per page — default GUI layout uses slots 0 through 44.
    Previous and next controls — navigate large ranking sets.
    Configurable title and navigation — edit the leaderboard YAML without recompiling.
    Asynchronous SQL ordering — results are loaded outside player-owned execution.
    Deterministic ordering — balance descending, then last known name ascending.
    Cached rank map — player-rank placeholders do not query the database per request.
    Configurable cache size — default 250 entries.
    Configurable refresh period — default 1,200 seconds.
    Default leaderboard configuration:

    Code:
    leaderboard: refresh-seconds: 1200 cached-entries: 250AFK Teleport System

    The /shardafk command starts a configurable countdown before teleporting the player to the stored AFK destination.

    Configurable countdown — default 5 seconds.
    Movement threshold — default 0.15 blocks from the original location.
    World-change cancellation — changing worlds during the countdown cancels it.
    Duplicate countdown protection — a player cannot start a second active countdown.
    Chat countdown — optional per-second messages.
    Action-bar countdown — optional clean timer display.
    Countdown sound — configurable per second.
    Movement cancellation feedback — clears the action bar and reports the reason.
    Asynchronous teleport — uses teleportAsync and reports success or failure.
    Persistent destination — /shards setafk writes world, coordinates, yaw, and pitch.
    Atomic location save — AFK updates use the YAML snapshot save path.
    Default configuration:

    Code:
    countdown-seconds: 5 movement-threshold: 0.15 presentation: chat-countdown: true action-bar-countdown: true location: {}SQLite and MySQL Persistence

    SMP Shards supports local SQLite and remote MySQL through HikariCP.

    Database table:

    Code:
    CREATE TABLE smp_shards_accounts ( uuid VARCHAR(36) PRIMARY KEY, last_name VARCHAR(16) NOT NULL, balance BIGINT NOT NULL DEFAULT 0 )Indexes are created for:

    balance — leaderboard ordering.
    last_name — administrative username lookup.
    Persistence behavior:

    Asynchronous account loading — player joins do not execute JDBC directly on entity ownership.
    Asynchronous name lookup — offline administrative account searches use the repository executor.
    Prepared statements — account and leaderboard queries use parameterized SQL.
    Database-native upsert — MySQL and SQLite use their appropriate conflict syntax.
    Transactional batch saves — dirty account snapshots commit together.
    Retryable dirty state — failed periodic flushes re-mark affected accounts as dirty.
    Cached online accounts — normal balance reads do not query SQL.
    Final full flush — shutdown attempts to save every cached account before closing the pool.
    Default SQLite configuration:

    Code:
    persistence: flush-interval-seconds: 5 type: SQLITE sqlite: file: shards.dbMySQL configuration:

    Code:
    persistence: type: MYSQL mysql: host: localhost port: 3306 database: smp_shards username: root password: "" use-ssl: false maximum-pool-size: 10 jdbc-url: ""A complete custom JDBC URL can be supplied through jdbc-url.

    PlaceholderAPI Support

    PlaceholderAPI is optional. When installed, the smpshards expansion registers automatically and remains persistent across PlaceholderAPI reloads.

    Available placeholders:

    Code:
    %smpshards_balance% %smpshards_balance_raw% %smpshards_balance_formatted% %smpshards_currency_singular% %smpshards_currency_plural% %smpshards_accent_color% %smpshards_in_generation_region% %smpshards_generation_remaining_seconds% %smpshards_generation_remaining_formatted% %smpshards_generation_interval_seconds% %smpshards_generation_base_amount% %smpshards_generation_regions% %smpshards_afk_countdown_active% %smpshards_afk_countdown_remaining_seconds% %smpshards_afk_location_set% %smpshards_region_provider_mode% %smpshards_shop_enabled% %smpshards_leaderboard_position% %smpshards_player_rank% %smpshards_top_<rank>_name% %smpshards_top_<rank>_balance% %smpshards_top_<rank>_balance_formatted%Replace <rank> with a positive integer, for example:

    Code:
    %smpshards_top_1_name% %smpshards_top_1_balance_formatted%Player-specific placeholders use cached account, region, AFK, and leaderboard state. They do not perform a new SQL query for every placeholder request.

    Public API and Events

    Developers can obtain the enabled SMPShardsPlugin instance through Bukkit's plugin manager. The main plugin class implements SMPShardsApi directly.

    The public API exposes:

    Cached account lookup by UUID.
    Asynchronous account lookup by last known name.
    Cached balance lookup.
    Asynchronous leaderboard query.
    Feature-enabled lookup.
    Two Bukkit events are included:

    ShardGainEvent — cancellable and mutable.
    ShardLoseEvent — cancellable and mutable.
    Gain reasons:

    Code:
    REGION_GENERATION KILL ADMIN_GIVE PAYMENT_RECEIVED SHOP_PURCHASE OTHERLoss reasons:

    Code:
    SHOP_PURCHASE PAYMENT_SENT ADMIN_TAKE OTHERListeners can cancel a transaction or replace the requested amount before the account mutation is applied. Event amounts are clamped to non-negative values.

    MiniMessage and Branding

    SMP Shards uses Adventure components for messages, titles, subtitles, action bars, and menu text.

    MiniMessage gradients — create modern branded headings.
    Hexadecimal colors — use exact brand colors.
    Decorations — bold, italic, underline, and other MiniMessage styling.
    Legacy ampersand colors — lines containing & can use legacy formatting.
    Central prefix placeholder — reuse %prefix% across messages.
    Currency placeholders — use %currency_singular% and %currency_plural%.
    Custom accent tag — every <accent> tag resolves to the configured brand color.
    Default brand color:

    Code:
    accent: color: '#d946ef'Changing this value updates the custom <accent> tag used throughout messages and menus.

    Configurable Sounds

    Bundled sound keys include:

    Generation reward.
    Generation-zone entry.
    UI click.
    Error.
    Purchase.
    AFK countdown.
    AFK teleport.
    Kill reward.
    Each sound can configure:

    Code:
    sound: ENTITY_PLAYER_LEVELUP volume: 1.0 pitch: 1.15Set a sound to NONE to disable it. Invalid sound names are reported once per key instead of repeatedly spamming the console.

    Configuration Files

    SMP Shards separates major systems into focused files:

    Code:
    plugins/SMPShards/ ├── config.yml ├── generation.yml ├── afk.yml ├── branding.yml ├── integrations.yml ├── messages.yml ├── sounds.yml ├── shop.yml ├── items.yml ├── shards.db ├── Categories/ │ ├── blocks.yml │ ├── resources.yml │ ├── farming.yml │ ├── weaponry.yml │ ├── armory.yml │ ├── tools.yml │ ├── special.yml │ ├── spawners.yml │ ├── crates.yml │ └── weapons.yml └── Gui/ └── Leaderboard.ymlFile responsibilities:

    config.yml — currency, feature toggles, providers, kill rewards, leaderboard, persistence, and number formatting.
    generation.yml — passive generation timing, bonuses, and presentation.
    afk.yml — AFK countdown, movement threshold, presentation, and location.
    branding.yml — custom MiniMessage accent color.
    integrations.yml — optional command-delivery plugin names and templates.
    messages.yml — all user-facing messages, titles, subtitles, and action bars.
    sounds.yml — sound names, volume, and pitch.
    shop.yml — root menu, category buttons, navigation, and shop behavior.
    items.yml — reusable custom item definitions.
    Categories/*.yml — category pages and product definitions.
    Gui/Leaderboard.yml — leaderboard title, slots, player entries, and navigation.

    Commands
    Main command aliases: /smpshards, /shards, and /shard.

    /shards — display the player and administrator help lines available to the sender.
    /shards balance — display your current shard balance.
    /shards bal — alias for balance.
    /shards pay <player> <amount> — transfer shards to another online player.
    /shards shop — open the shard shop.
    /shards leaderboard — open the first leaderboard page.
    /shards top — alias for leaderboard.
    /shards see <player> — inspect a cached or persisted player's balance.
    /shards set <player> <amount> — set a balance, including zero.
    /shards give <player> <amount> — add shards.
    /shards take <player> <amount> — remove shards without allowing an overdraft.
    /shards setafk — save the current location as the AFK destination.
    /shards reload — reload configurable runtime content.
    /shardafk — begin the AFK teleport countdown.
    /afk — AFK command alias.
    /shardsafk — AFK command alias.
    Tab completion includes main subcommands and online player names for payment and administrative target arguments.

    SMP Shards starts without every optional integration installed.

    WorldGuard — passive shard-generation region provider.
    SMP Regions — ArkFlame region provider.
    PlaceholderAPI — shard, rank, generation, AFK, and configuration placeholders.
    SMP Crates — optional crate-key shop delivery.
    SMP Spawners — optional spawner shop delivery.
    SMP Weapons — optional custom-weapon shop delivery.
    Region generation requires at least one selected and available region provider. The remaining economy, balance, payment, kill, AFK, database, and normal shop architecture can initialize without WorldGuard or SMP Regions.

    Compatibility

    Paper 1.21.4+ — primary supported platform.
    Folia 1.21.4+ — fully supported platform.
    Java 21 — required by the current build.
    SQLite — bundled local persistence option.
    MySQL — remote persistence option.
    WorldGuard 7.x — optional provider integration.
    PlaceholderAPI — optional expansion integration.
    No mandatory Vault — shards remain an independent currency.
    No mandatory database server — SQLite works locally.
    SMP Shards uses modern Paper scheduler and teleport APIs. Bukkit, Spigot, Java 8, and Minecraft 1.8 are not supported by the attached 1.1.1 project.

    Installation

    Install Java 21.
    Run Paper, Purpur, or Folia 1.21.4 or newer.
    Place SMPShards-1.1.1.jar inside the server's plugins directory.
    Install WorldGuard, SMP Regions, or both when using passive region generation.
    Optionally install PlaceholderAPI and supported ArkFlame ecosystem plugins.
    Start the server once to generate the configuration files.
    Set region-provider.generation-regions to existing region identifiers.
    Stand at the desired destination and execute /shards setafk.
    Edit generation rewards, kill rewards, shop prices, messages, sounds, and database settings.
    Restart the server or execute /shards reload.


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  4. PLEASE FULLY READ THE RESOURCE OVERVIEW BEFORE PURCHASING THE PLUGIN. IF YOU HAVE ANY QUESTIONS, OPEN A SUPPORT TICKET IN OUR DISCORD OR SEND ME A PM ON SPIGOT. PLEASE DO NOT PURCHASE THE PLUGIN WITHOUT HAVING FULLY READ THE PLUGIN PAGE.

    By purchasing Vulcan, you agree that you have read the resource overview in full, have acknowledged and accepted the terms and conditions of use, and have taken notice of all disclaimers, compatibilities, and incompatibilities mentioned.

    YOU MUST INSTALL PACKETEVENTS AS A PLUGIN IN ORDER FOR VULCAN TO WORK. IT WILL NOT WORK WITHOUT PACKETEVENTS IN YOUR PLUGIN FOLDER!!! YOU CAN DOWNLOAD IT HERE: https://www.spigotmc.org/resources/packetevents-api.80279/



    Vulcan is an advanced cheat detection system that operates at the packet level with version support for 1.7 all the way to 1.21.3.

    By default, Vulcan acts silently and does not 'prevent' the player from cheating, but simply observes their actions and flags for things out of the vanilla boundaries (through the configuration certain checks are able to be turned to 'setback' to actively prevent players from cheating)

    Why Vulcan?

    Support
    Support tickets are responded to in minutes (mostly instantly) as long as a staff member is awake. We have staff members in all time zones, ensuring that there is always someone who can help you. Unlike competitors, there is no need to deal with an annoying bot or pay additional fees to access support!

    Customization
    Vulcan has the most extensive configuration file and API of any anti-cheat on this website and others. Practically every part of Vulcan is configurable, so you can set it up exactly how you want. Our full configuration file can be viewed here.

    Simple
    No need to spend money on a fancy configuration or an additional addon; Vulcan simply works as-is. Just drag and drop it into your plugins folder.

    Features
    Vulcan has a wide range of features to help quickly identify and remove cheaters from your server.

    Client Brand Alerts:
    When a player joins the server, they send special messages through plugin channels with the 'brand' of their client.




    Spoiler: Note

    Full Alert Customization:
    Vulcan allows you to fully customize its alert messages. By default, all sorts of useful information are displayed to staff, such as the player's ping, the server's TPS, the player's client version, a description of the check, and all of the details associated with the flag, with even more placeholders available to you. You are also able to color code your alerts based on how many violations the player has set off!







    Advanced Violation and Punishment Logs:
    Vulcan's advanced logging system keeps track of all violations and punishments on your server in an easy-to-understand way, while also providing you with plenty of useful information.

    Spoiler: Violation Logging
    Spoiler: Punishment Logging

    Judgment Days
    Vulcan's Judgment Day feature allows you to ban players in waves!



    Asynchronous
    Almost all of Vulcan is run on a separate thread, ensuring that your server's performance is kept at its peak.

    Extensive Configuration
    Almost every aspect of Vulcan is configurable, down to the sensitivity and values around each check.

    Spoiler: Example Check Configuration

    Discord Integration
    Vulcan has built-in compatibility to send its alerts and punishments to a configurable discord channel!









    Compatability
    Vulcan is compatible with any server version between 1.7 and 1.20.6. We only guarantee full functionality on the following Spigots/forks: Spigot, PaperSpigot, Tuinity, and Purpur. This is not to say that Vulcan will not work on anything except these Spigots, however, they are the only ones in which functionality is 100% guaranteed without any issues.

    Known Incompatible Spigots:
    - CatServer
    - SpigotX (and all of its forks)
    - SmokSpigot
    - FoxSpigot (and a lot of other Scalebound forks that unnecessarily change/move default methods/packages)
    If you are unsure as to whether or not Vulcan will work on your particular Spigot, please try using Medusa first as both plugins use the same API for listening to packets: Medusa's Plugin Page

    Due to how Vulcan injects into the player's pipeline, some plugins may also cause issues and may not allow for Vulcan to properly inject and listen to the packets sent and received by the player.

    May Result in Incompatibilities:
    - FastLogin (in some cases)
    - Denizen (breaks channeling for some unknown reason)
    - SlimeWorldManager

    Miscellaneous Incompatibilities:
    - Butterfly/Drag Clicking, as well as any other irregular form of clicking or mouse modification. (This includes binding the swing or place keys to anything that is not a left or right-click. We have absolutely no way to distinguish someone who is auto-clicking 35 clicks per second or someone who has bound their attack key to the space bar. Either tell your players not to do this, or disable the auto-clicker checks)
    - Non-vanilla movement mechanics
    - Client-sided blocks
    - Clumsy/any other irregular packet modification
    - Attribute modifiers (in versions under 1.13)
    - Potion effect/amplifiers/enchantments out of the vanilla limits
    - Any non-vanilla client (especially Lunar Client/BlazingPack)

    Spoiler: Non-Vanilla Clients

    GeyserMC - Vulcan automatically hooks into Floodgate and identifies Bedrock players and does not flag them (BEDROCK PLAYERS ARE TOTALLY IGNORED). GEYSER SUPPORT/EXEMPTION REQUIRES FLOODGATE-BUKKIT OR ELSE WE HAVE NO WAY OF RESOLVING WHETHER OR NOT A PLAYER IS CONNECTED THROUGH GEYSER. IF YOU ARE ON BUNGEE, YOU NEED TO DO THIS IN ORDER FOR GEYSER SUPPORT TO WORK: https://github.com/GeyserMC/Geyser/wiki/Floodgate

    For any questions about any incompatibilities or incompatibilities, please PM me on Spigot or join our Discord.

    Disclaimers
    As with every anti-cheat, there is always the possibility for false positives and bypasses, and Vulcan is no exception. If you experience either of these, please open a ticket with us in our Discord to address your concerns. With that being said, before purchasing Vulcan, please understand Vulcan's purpose. It is designed to detect blatant cheaters who use common and publicly available hacked clients. If you are looking for an anti-cheat that flags people using Vape's Aim Assist, 3.01 reach, 1% speed modification, and .0001 hitbox expansion, then you are in the wrong place. We like to be as transparent as possible with our users, so here is a list of disclaimers and things that we ask you to acknowledge and keep in mind before purchasing Vulcan.

    Spoiler: Some things that Vulcan does NOT detect/have checks for


    Disclaimers
    Checks
    The following is a full list of Vulcan's checks.
    Combat:
    - Aim: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T
    - Auto Block: A, B, C
    - Auto Clicker: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T
    - Criticals: A, B
    - Hitbox: A, B
    - Kill Aura: A, B, C, D, E, F, G, H, I
    - Reach: A, B (~3.15 Reach)
    - Velocity: A, B, C (~99% Vertical, ~70% Horizontal)

    Movement:
    - Boat Fly: A, B
    - EntitySpeed: A
    - Elytra: A
    - Fast Climb: A
    - Flight: A, B, C, D, E
    - Jesus: A, B, C, D, E
    - Jump: A, B
    - Motion: A, B, C, D, E, F, G
    - No Slow: A, B, C
    - Speed: A, B, C, D
    - Sprint: A, B, C, D
    - Step: A, B, C
    - Strafe: A, B
    - Wall Climb: A

    Player:
    - Bad Packets: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y
    - Baritone: A, B
    - Crash: A, B, C
    - Fast Break: A
    - Fast Place: A
    - Fast Use: A
    - Ground Spoof: A, B, C
    - Hacked Client: A
    - Improbable: A, B, C, D
    - Invalid: A, B, C, D, E, F
    - Inventory: A, B
    - Ping Spoof: A, B, C
    - Scaffold: A, B, C, D, E, F, G, H, I, J, K, L
    - Timer: A, B
    - Tower: A

    Installation
    Download Vulcan.
    Place into your plugins folder.
    Restart the server.
    Vulcan is not compatible with /reload or PlugMan (/plugman reload | /plugman load) - these will cause errors. Please restart the server, or use the /vulcan reload command.

    Any check marked with a * in game is EXPERIMENTAL, meaning you SHOULD NOT PUNISH FOR THEM. They are not yet fully stable and still in development

    Every server is different, and some may require different configurations. Vulcan is made in a way that allows you to modify the sensitivity and values for almost every single check - please make use of this for your server.

    For example, if you're running a KitPvP server, you can probably disable the Fast Break and Baritone checks, as they aren't necessary at all in that game mode. Gamemodes that run for a shorter duration of time such as SkyWars or Bedwars may benefit from lowering the max-violations for some checks in order to punish players more quickly.



































    Commands and Permissions
    Vulcan has a large array of commands that make identifying and removing cheaters from your server easier.

    /alerts | vulcan.alerts | Toggles on and off Vulcan's alerts.
    /verbose | vulcan.verbose | Toggles on and off Vulcan's verbose messages.

    /jday add (player) | vulcan.jday | Adds a player to Judgement Day.
    /jday execute | vulcan.jday | Executes Judgement Day.

    /logs (player) (page) | vulcan.logs | Read a player's logs from the violations file.
    /punishlogs (player) | vulcan.punishlogs | Check a player's punishment from the punishments.txt file

    /vulcan help | vulcan.help | Shows Vulcan's help command.
    /vulcan reload | vulcan.reload | Reloads Vulcan's configuration file.
    /vulcan disablecheck (checkname) | vulcan.disablecheck | Disable a check from running
    /vulcan freeze (player) | vulcan.freeze | Freeze a player, making them unallowed to move.
    /vulcan ban (player) | vulcan.ban | Bans a player through Vulcan.
    /vulcan violations (player) | vulcan.violations | See all violations flagged by a player.
    /vulcan cps (player) | vulcan.cps | Display a player's CPS.
    /vulcan knockback (player) - /vulcan kb (player) | vulcan.knockback - vulcan.kb (player) | Test a player for anti-knockback
    /vulcan checks | vulcan.checks | Display all of Vulcan's checks
    /vulcan reset | vulcan.reset | Reset violations of all online players.
    /vulcan clickalert (player) | vulcan.clickalert | Custom lists of commands to be executed when clicking an alert message
    /vulcan top | vulcan.top | Shows list of users with the highest violations

    vulcan.bypass.(checkname) - bypasses the specific check
    vulcan.bypass.* - bypass all checks

    /vulcan connection (player) | vulcan.connection | Shows connection information related to a player.




    /vulcan profile (player) | vulcan.profile | Show's a players Vulcan profile, including sensitivity, and other useful information.




    PlaceholderAPI Placeholders
    %vulcan_client_brand% - Display the user's client brand
    %vulcan_total_violations% - Display the user's total violations
    %vulcan_combat_violations% - Display the user's combat violations
    %vulcan_movement_violations% - Display the user's movement violations
    %vulcan_player_violations% - Display the user's player violations
    %vulcan_total_punishments% - Display the total punishments executed by Vulcan
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