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NulledVault NulledVault Open Source. Legit Community.

RUST

Free and nulled Rust plugins and server resources including premium leaked tools, gameplay systems and admin plugins. Download trusted Rust resources to customize and optimize your Rust server

6 files

  1. About XP Pro - Level UP, Progression, Skills & Abilities

    depends on:
    Required files or plugins needed for this resource to work properly.
    Image LibraryRequired
    Custom Vitals ManagerRequired




    🗃️Configuration
      Hide contents
    🗃️ Lang
      Hide contents

    ✨XP Keys
      Hide contents
    ⚡Permanent Buffs
      Hide contents
    🎓Skills
      Hide contents
    🍀Ability
      Hide contents
    🌐XPPro Editor
    - Edit the levels, rewards, skills abilities using the website (https://xppro-editor.vercel.app/)
    ⚙️Languages
    - Right now I have already translated files you can download and use: German, Spanish, French, Brazilian Portuguese, Russian, Simplified Chinese
    Translation.zip
    • 9 Downloads
    Updated
  2. Official page:
    Map Voter and Auto wipe script
    🎯 What is MapVoter? MapVoter is a comprehensive Rust server management plugin that automates the entire wipe cycle - from map generation and community voting to server restarts and updates. Let your players choose the next map while you enjoy fully automated server maintenance. Perfect for: - ✅ C...
    About Map Voter and Auto Wipe Script

    What is MapVoter?
    MapVoter is a comprehensive Rust server management plugin that automates the entire wipe cycle - from map generation and community voting to server restarts and updates. Let your players choose the next map while you enjoy fully automated server maintenance.

    Perfect for:

    - Community servers wanting player engagement

    - Server owners seeking automation

    - Admins tired of manual wipe management

    - Servers with regular wipe schedules



    Key Features

    Map Voting System

    - In-Game UI Voting - Interface for players to vote

    - Discord Integration - Vote directly from your Discord server

    - Multiple Map Sources - Generate random maps, use RustMaps.com filters, or create custom maps

    - Duplicate Vote Prevention - Optional Discord authentication to prevent vote manipulation


    Fully Automated Wipe Management

    - Scheduled Auto-Wipes - Set your wipe schedule (weekly, bi-weekly, monthly)

    - Forced Wipe Support - Automatically handles Rust's monthly forced wipes

    - Custom Wipe Cycles - Define your own map/BP wipe schedules

    - Countdown Timers - Players see exactly when the wipe occurs

    - Pre-Wipe Voting - Start votes X days before wipe for maximum participation


    Flexible Map Generation

    - Procedural Maps - Generate random maps with custom seeds

    - RustMaps.com Integration - Select from thousands of pre-made maps

    - Filter Support - Use RustMaps filter IDs to match your server style (staging, etc.)

    - Custom Map URLs** - Use your own map files or RustMaps premium maps

    - Auto-Generate Custom Maps - Subscribers can auto-generate maps every wipe



    UI Design

    - In-Game Interface - Clean voting and admin menus

    - Admin Dashboard - Settings GUI for easy configuration


    Fun Kit System

    - Pre-Wipe Events - Enable fun kits before wipe to keep players engaged

    - Automatic Activation - Triggers X minutes before wipe

    - Blueprint Lock - Prevents BP farming during fun kit period

    - Kits Plugin Integration - Works with your existing kit setups


    Discord Bot Integration

    - Vote Embeds- Discord embeds showing all map options

    - Command Support - Admin control from Discord

    - Role-Based Permissions - Restrict commands by Discord roles

    - Multi-Channel Support - Configure different channels for different commands

    - Embed Customization - Add your branding with custom avatars and footers

    Server Automation

    - Auto-Updates - Automatically updates server and Oxide

    - File Cleanup - Selectively delete plugin data on wipe

    - Server.cfg Management - Automatically updates map seed/size/URL


    Advanced Configuration

    - In-Game Settings Editor - Change settings without editing files

    - Granular Control - Configure every aspect of voting and wiping

    - Permission System - Control who can vote and manage

    - Debug Logging - Track auto-wipe progress for troubleshooting

    - Server Identity Support - Works with multi-server setups


    Required Plugins:

    - image-library - For displaying map thumbnails

    - Wipe Info API - For wipe schedule detection

    - Discord Extension - For Discord integration


    Server Requirements:

    - Windows Dedicated Server, Ubuntu, Pterodactyl Panel, or Open Game Panel

    - Administrator privileges for server management

    - Standard server structure with `server.cfg` in `/server/{identity}/cfg/`

    - Ability to edit server startup command


    Optional:

    - Kits Plugin - For fun kit feature

    - Server Rewards - For vote rewards

    - RustMaps Account - For premium map features


    Quick Start Guide

    1. Installation
    1. Upload MapVoter.cs to /oxide/plugins/

    2. Install required dependencies (Image Library, WipeInfoApi, Discord Extension)

    3. Restart server to generate configuration file


    2. Basic Configuration

    Configuration Guide

    1. Set your wipe schedule in config (e.g., every 7, 14, 21, 28 days)

    2. Configure Discord bot token and channel IDs

    3. Set your RustMaps API key (optional)

    4. Define your server identity in config


    3. Server.cfg Setup

    Create/edit your `server.cfg` file in `/server/{identity}/cfg/`:

    server.port 28000

    server.seed

    server.worldsize

    server.maxplayers 100

    server.hostname "Your Server Name"

    server.level "Procedural Map"

    4. Test Run

    1. Type /mvote in-game to open the menu

    2. Generate some test maps

    3. Try voting and check results

    4. Verify server.cfg updates correctly


    Commands
    Player Commands

    /mvote - Opens the main voting UI
    Permission: MapVoter.vote

    /voteresult - Shows current vote results
    Permission: MapVoter.vote

    Admin Commands (In-Game)

    /mvote - Opens admin dashboard
    Permission: MapVoter.Manager

    /startvote - Starts voting after selecting maps
    Permission: MapVoter.use

    MapVoter.generate <count> <seed> <duration> - Generate maps and start vote
    Permission: MapVoter.use

    MapVoter.mapwipe <delay> <size> - Wipe map with new size
    Permission: MapVoter.use

    MapVoter.mapwipe <delay> <url> - Wipe with custom map URL
    Permission: MapVoter.use

    MapVoter.bpwipe <delay> <size> - Wipe map and blueprints
    Permission: MapVoter.use

    MapVoter.bpwipe <delay> <url> - BP wipe with custom map
    Permission: MapVoter.use

    MapVoter.cancelwipe - Cancel ongoing wipe countdown
    Permission: MapVoter.use

    MapVoter.stopvoting - Stop current vote
    Permission: MapVoter.use

    MapVoter.update <delay> - Update server and Oxide
    Permission: MapVoter.use

    MapVoter.cancelupdate - Cancel update countdown
    Permission: MapVoter.use

    MapVoter.reload - Reload plugin configuration
    Permission: MapVoter.use

    Discord Commands

    !vote - Show current vote options
    !generate <count> <seed> <duration> - Generate and start vote
    !mapwipe <delay> <size> - Trigger map wipe
    !bpwipe <delay> <size> - Trigger BP wipe
    !cancelwipe - Cancel wipe
    !stopvoting - Stop voting
    !update <delay> - Update server
    !cancelupdate - Cancel update


    Permissions

    MapVoter.vote - Allows players to vote on maps
    MapVoter.use - Basic admin functions (generate, start vote)
    MapVoter.Manager - Full admin access to all features


    Configuration Overview

    Auto Vote System:
    • Enable/disable auto-voting
    • Set days before wipe to start vote
    • Define vote start time (24-hour format)
    • Number of maps to generate

    Auto Wipe System:
    • Enable/disable auto-wipe
    • Map wipe schedule (e.g., days 7, 14, 21, 28)
    • BP wipe schedule (e.g., day 0 = forced wipe)
    • Custom wipe times
    • Forced wipe handling

    RustMaps Integration:
    • API key configuration
    • Filter ID support
    • Staging/barren preferences
    • Search depth (pages per request)

    Discord Configuration:
    • Bot token
    • Channel IDs (voting, logs)
    • Command prefix
    • Role-based permissions
    • Avatar and footer customization

    Data Cleanup:
    • Plugin data files to delete on wipe
    • Separate lists for forced wipe and map wipe


    Common Use Cases

    Weekly Wipe Server

    "Map Wipe schedule": [7],
    "BP Wipe schedule": [0],
    "Start voting x days before wipe": 2

    Maps wipe every 7 days, BPs wipe on forced wipe, voting starts 2 days early.

    Bi-Weekly with Community Choice

    "Map Wipe schedule": [14],
    "BP Wipe schedule": [0, 14],
    "Number of maps to generate": 6

    Wipes every 14 days, BPs wipe twice (forced + bi-weekly), 6 map options.

    Monthly with RustMaps

    "Map Wipe schedule": [28],
    "Select random maps from rustmaps filter id": true,
    "filter Id": "your_filter_id"

    Monthly wipe using curated RustMaps with your preferred settings.


    Troubleshooting

    Vote Not Starting Automatically?
    • Check WipeInfoApi is loaded
    • Verify wipe schedule matches your server
    • Ensure "Auto start vote" is enabled
    • Check console for errors

    Server Not Wiping?
    • Verify server.cfg path in config
    • Check server identity matches
    • Enable debug mode for detailed logs
    • Test with manual wipe command first

    Discord Bot Not Working?
    • Verify bot token is correct
    • Check channel IDs are valid
    • Ensure bot has proper permissions
    • Verify Discord Extension is installed

    Maps Not Generating?
    • Check RustMaps API key (if using filters)
    • Verify Image Library is loaded
    • Test with procedural generation first
    • Check filter ID is valid


    Best Practices

    For Server Owners:
    1. Test First - Run dry-run commands with no players online
    2. Backup Regularly - Always backup before major wipes
    3. Communicate - Use Discord to inform players of wipe schedule
    4. Monitor Logs - Enable debug mode during first few wipes
    5. Update Dependencies - Keep Image Library and WipeInfoApi current

    For Players:
    1. Vote Early - Don't wait until the last minute
    2. Check Discord - Vote announcements posted there
    3. Review Maps - Look at thumbnails before voting
    4. Follow Rules - One vote per person (if authentication enabled)


    Bonus Features

    Fun Kit System
    Keep players engaged before wipe with special kits:
    • Pre-wipe PvP events
    • Testing new builds
    • Practice raids
    • Community fun

    Server Rewards Integration
    Reward players for voting:
    • Give reward points per vote
    • Encourage participation
    • Build community engagement

    Multi-Server Support
    Run multiple servers with one plugin:
    • Server identity configuration
    • Independent wipe schedules
    • Shared Discord bot
    • 0 Downloads
    Submitted
  3. DEPENDS ON
    Npc Spawn
    WORKS WITH
    Frostland
    About Armored Train
    The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
    You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear

    New Year's map from the video:

    This plugin will add an armored train to your server, which can travel both in the subway and by rail.
    It can consist of any number of wagons. A helicopter can accompany it.
    Bradley, npc, turrets, simsites can be installed on the train.
    The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section “Custom spawn points”


    Caboose
    By default, one of the presets of the train is a locomotive and a caboose. This train does not attack players first and there is no loot on it. It is intended only for players to travel around the map.
    You can add a caboose wagon to any other train, or create your own galley train with any number and any set of wagons.
    Halloween Update
    Have you already prepared your server for Halloween?
    On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars.
    After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.

    Custom spawn points
    If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train.
    Instruction:

    Stand at the point where you want the train to spawn
    Enter the command /atrainpoint
    If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config
    For correct operation, it is recommended to create several spawn points of the train

    Chat commands (only for administrators)

    /atrainstart– launches the event in a random configuration
    /atrainstartunderground - forcibly launches an event underground
    /atrainstartaboveground - forcibly launches an event aboveground
    /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration
    /atrainstartunderground <trainPresetName>
    /atrainstartaboveground <trainPresetName>
    /atrainstop– stops the event
    /atrainpoint– creates a custom spawn point of the train in your position

    Console commands (RCON only)

    atrainstart– launches the event in a random configuration
    atrainstartunderground - forcibly launches an event underground
    atrainstartaboveground - forcibly launches an event aboveground
    atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration
    atrainstartunderground <trainPresetName>
    atrainstartaboveground <trainPresetName>
    atrainstop – stops the event

    Config

    en – example of plugin configuration in English
    ru – example of plugin configuration in Russian

    Dependencies (optional, not required)

    True PVE
    PveMode
    GUI Announcements
    Notify
    DiscordMessages
    AlphaLoot
    CustomLoot
    Economics
    Server Rewards
    IQEconomic
    Api

    bool IsArmoredTrainActive()
    bool StopArmoredTrain()
    bool StartArmoredTrainEvent()
    bool EndArmoredTrainEvent()
    bool IsTrainBradley(uint netID)
    bool IsTrainHeli(uint netID)
    bool IsTrainCrate(uint netID)
    bool IsTrainSamSite(uint netID)
    bool IsTrainWagon(uint netID)
    bool IsTrainTurret(uint netID)
    Vector3 ArmoredTrainLocomotivePosition()

    Hooks

    OnArmoredTrainEventStart
    OnArmoredTrainEventStop
    • 0 Downloads
    Submitted
  4. About Kong: Skull Island
    A stunning island full of dangers and fantastic places. The map was created based on the movie Kong: Skull Island.
    Immerse yourself in the world of Skull Island and feel like a hero of a movie of an entire era about an amazing big, kind and strong monkey named Kong.
    Map size 4096.
     
    The terrain of the map was repeated along the coastline from the movie poster. Created with World Creator.
    And also the map is ideal for pvp and pve servers.
    Have questions? See the FAQ (Read me) file.
    Need help? Connect to our discord: click me
    This map is constantly supported and updated for the current version of the game with all updates!

    Features:
    About 67409 prefabs
    Map size 4096
    Optimal FPS
    9 custom locations with loot
    Over 21 custom locations for building
    Over 5 new unique building locations
    Сustom locations where you can build are marked with "X”
    All custom locations have names on the map
    Compatible with Raidable Bases plugin
    Custom configuration of BetterNpc for the map is set up
    Custom monuments:
    Lake Hank Marlowe (large location)
    Shrine of reflection (large location)
    Big Camp (large location)
    Tribal Village (medium location)
    King Kong Tomb (medium location)
    Fantasy Forest (medium location - loot + build)
    King Kong Swamp (medium location - loot + build)
    Volcano (medium location)
    Custom Mining outpost (small location + build)
    And many others that don't have a name
    5 unique types of places to build
    Over 21 custom locations for building
    Monuments:
    Ferry Terminal
    Nuclear Missile Silo
    Arctic Research Base
    Abandoned Military Base
    Harbor
    Giant Excavator
    Lighthouse
    Large Fishing Village
    Fishing Village
    Small Fishing Village
    OilRig Small
    OilRig Large
    Train Tunnel
    Underwater Labs
    Launch Site
    Ranch
    Outpost
    Military tunnel
    Power Plant
    Bandit camp
    Satellite Dish
    Sphere
    Junkyard
    Metro
    Mining outpost
    Gas station
    Supermarket
    Oxide.Ext.RustEdit.dll FAQ (Read me).txt
    • 0 Downloads
    Submitted
  5. Works with
    Compatible add-ons, packages, or tools that pair well with this resource.
    Simple Loot TableOptional
    NotifyOptional
    KitsOptional
    NTeleportationOptional
    ClansOptional

    Show More (2)
    About Airfield Event
    Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes. Strong NPCs, Bradley and a patrol helicopter will protect the crates
    You can also set up custom loot using the "SimpleLootTable" plugin

    Features:
    Easy to set up. Excellent customization options in the config
    Commands(admin only):
    afestart -  force the event to start
    afestart {steamID/name} - the event will be reserved for one player
    afefast -  quick landing of a cargo plane, for testing settings
    afefast {steamID/name} - quick landing of a cargo plane, the event will be reserved for one player
    afestop - cause the event to end
    afe_addcustom -  adds a custom landing place for a cargo plane. You must stand on level ground and look in the direction where the cargo plane will move(do not forget to set in the config file "Use a custom place to land a cargo plane": true)
    Hooks:
    void AirfieldEventStarted() - called when the event starts
    void AirfieldEventEnded() - called when the event has ended
    AirfieldEventWinner(BasePlayer player) - called at the end of the event, returns the event winner
     
    AirfieldEvent config:
    { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Dome offset": { "x": 0.0, "y": 0.0, "z": 30.0 }, "Do not allow other players into the event(only for PVE mode if there is a dome)": false, "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Event duration(In seconds. Time is calculated from the moment the cargo is dropped by the plane at the airfield)": 3600, "End the event early if all crates were completely looted and all NPCs were killed(including Bradley and Heli)": true, "Minimum number of online players to trigger an event": 1, "Minimum drops amount(minimum number of cargo spawns after plane landing, should not be less than 1)": 2, "Maximum drops amount(maximum number of cargo spawns after plane landing, should not be less than 1, maximum 10)": 4, "Minimum crates amount(spawn every cargo drop)": 1, "Maximum crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Remove crates after being looted by a player(in seconds)": 300, "Extend event duration if NPCs, Heli or Bradley is attacked (if less time left, extend to set time (in seconds))": 600, "Crates timer(in seconds)": 900, "Minimum airdrops amount(spawn every cargo drop)": 1, "Maximum airdrops amount(spawn every cargo drop)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Minimum NPCs amount(spawn every cargo drop)": 1, "Maximum NPCs amount(spawn every cargo drop)": 2, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Forcibly immobilize an NPC": false, "Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)": 1, "List of kits for NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Chance of an NPC throwing a grenade(0-100%) Only if the NPC loses sight of the player, if the player is in a vehicle, if the player is trying to search crates": 50, "NPC grenade damage scale": 1.0, "Will the NPC take damage from a collision with a car": true, "Will NPCs attack zombies": true, "Remove NPC corpses": false, "Patrol helicopter spawn chance (0 - 100%)": 50, "Call the helicopter only after activating the hackable crate": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the airfield if it has found a target": true, "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false, "Helicopter patrol range": 150, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": true, "Event marker name": "Airfield event", "Display on the marker how much time is left until the end of the event": true, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Custom place rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false, "BradleyAPC spawn chance (0 - 100%) If you are not using a custom map, correct operation of BradleyAPC is not guaranteed. Use the default airfield or a landing spot that is similar to the default airfield": 50, "BradleyAPC bullet damage": 7.0, "BradleyAPC health": 1000.0, "Notification type for the Notify plugin (-1 does not use Notify)": -1, "Notice message type (0 or 1, -1 do not use notice messages)": -1, "SteamID for chat message icon": 0, "Number of points for the winner(only for ServerRewards plugin)": 0, "Number of skill points for the winner(only for Skill Tree plugin)": 0, "Drone Ban Radius (0 - not used)": 0.0, "Damage drones take when near an event(every 5 seconds)": 50.0 } 
    • 1 Downloads
    Updated
  6. depends on
    Required files or plugins needed for this resource to work properly.
    Npc SpawnRequired
    About Harbor Event
    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies  Required
    NpcSpawn
     
    Dependencies (optional, not required)
    True PVE
    PveMode
    GUI Announcements
    Notify
    Discord Messages
    AlphaLoot
    CustomLoot
    NTeleportation
    HeliControl
    Economics
    Server Rewards
    IQEconomic
    Kits
     
    Chat commands (only for administrators)
    /harborstart  – starting of the event
    /harborstop  – ending of the event
    /harborpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart  – starting of the event
    harborstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English
    ru - example of plugin configuration in Russian
     
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
    • 0 Downloads
    Submitted

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